Of course, you can access all of our tutorials here, and prepare your file for 3D Printing with other software as Rhinoceros or SolidWorks. Since a video is always more illustrative, here you have a web tutorial of Sculpteo, explaining the procedure of polygon reduction. This parameter affects the quality of the shape of the final triangles on planar portions of the mesh and improves the accuracy/complexity ratio. Planar simplification: This option should be activated when there are flat surfaces on the model that you want to be tessellated.Quadric decimation.1 answer Top answer: Your best option is Quadric decimation, located at:filters > Remeshing, Simplification and Reconstruction > Quadric edge collapse decimationThere. It is essential for preventing the edges from collapsing and substituting the original mesh. There, you can specify the total number of faces in the final mesh, as some other options which may speed up the process. Optimal position of simplified vertices : This option should also be on by default. There's a limit to the complexity of objects that you can upload to Shapeways: they can have no more than 1 million polygons.With this action you prevent the software to flip face normals and preserves the orientation of the surface. Preserve Normal: Here you should also select this option if it is not already on by default.Since your file is going under a simplification process, it is essential not to destroy boundaries of the mesh, such as exposed edges etc. Preserve Boundary of the Mesh: Here you should click on this option, as it has to do with preserving the mesh boundaries.Some tools like ZBrush can quickly create a high polycount, so its easy to run into this limit.
More polygons than that quickly become too much work for our servers and printers to handle. Did you ever get the dreaded ‘Your model has too many polygons for us to process it’ message after uploading your model Then check out our new tutorial in which we explain how to reduce the polygon count of your design using the free open source tool MeshLab. So in order for the software to calculate the original shape of the model with only well shaped faces, it requires to enter a high number of faces as it allows more freedom in the final triangle shape. Polygon Reduction with Meshlab There's a limit to the complexity of objects that you can upload to Shapeways: they can have no more than 1 million polygons. This parameter affects the original model’s shape (ex. To repair any bad geometry, use the method from the MakerHome article Shrinking and Remeshing the Fidget Cube: from the Filters menu, choose Cleaning and Repairing, and then try some combination of the tools Remove Duplicate Faces, Remove Duplicated Vertex, Remove Faces From Non Manifold Edges, and/or Remove T-Vertices by Edge Flip. The recommended entry is 1 as it gives satisfying results. Quality threshold : You can select a number between 0 and 1.This procedure is called reduction of polygons also known as mesh decimation. Target number of faces : Here type the number of polygons you wish your file to have.Let’s take a more detailed look at these options.